Archive of Impossible Objects: Globes, 2019
In Search of an Impossible Object, 2018
Many Worlds Working Group (MWWG), 2017 -
Meinong's Jungle (Theory of Objects), 2015
Not Here, Not Now (Video), 2015
UMK: Lives and Landscapes, 2014
Not Here, Not Now, 2014
The School of Constructed Realities, 2014
Speculative Everything: Design, Fiction, and Social Dreaming, 2013
United Micro Kingdoms, 2012/13
What if... Beijing International Design Triennial, 2011
St Etienne Design Biennale, 2010
Between Reality and the Impossible, 2010
Wellcome Windows, 2010
EPSRC IMPACT! Exhibition, 2010
Designs for an Overpopulated Planet: Foragers, 2009
What If..., 2009
After Life Euthanasia Device, 2009
Work in progress, 2009
Do you want to replace the existing normal? 2007/08
Technological Dreams Series: No.1, Robots, 2007
Spymaker, 2006/07
Evidence Dolls, 2005
Designs for Fragile Personalities in Anxious Times, 2004/05
Is This Your Future? 2004
BioLand, 2002/03
Placebo Project, 2001
Park Interactives, 2000
MSET, 2000/01
Project #26765: Flirt, 1998-00
Weeds, Aliens and Other Stories, 1994-98
Hertzian Tales, 1994-97
The School of Constructed Realities, 2014
Image: Filip Dujardin. Untitled, from the series Fiction, 2007. Digital photography.
The School of Constructed Realities

Today we visited a new school of design developed specifically to meet the challenges and conditions of the 21st century. It offers only one degree, an MA in Constructed Realities. Having sat through the presentations for the open day, we were still a little unclear about its distinctions between real realities, unreal realities, real unrealities, and unreal unrealities, but we were intrigued enough to want to know more.

The school provides a mix of theory, practice, and reflection. There are no disciplines in the conventional sense; instead, students study bundles of subjects. Some that caught our attention were “Rhetoric, Ethics, and Critical Theory” combined with “Impossible Architecture”; “Scenario Making and Worldbuilding” mixed with “Ideology and Found Realities”; and “CGI and Simulation Techniques” taught alongside “The History of Propaganda, Conspiracy Theories, Hoaxes, and Advertising.” Projects are expressed through various forms of reality: mixed, immersive, simulated, unmediated, and so on. Students can also attend the classes “Multiverses and Branding,” “The Suspension, Destruction, and Production of Disbelief,” “Reality Fabrication: Bottom Up or Top Down?,” “The Politics of the Unreal,” “Reality: Local Variations,” and our favorite, “The Aesthetics of Unreality.”

After the presentations we asked the director about the thinking behind the school. He was a little reticent at first, which is understandable knowing the risks associated with relocating design from its cozy home in the old reality-based community to a new one among reality makers, fabricators, and constructors, but he was keen to share. He began by explaining that in his view, for most people today reality isn’t working, that it broke sometime near the end of the 20th century:

“It’s clear that reality only works for a privileged minority, but designers advocate a realist approach, which means they work within the constraints of reality as it is, for the minority. The school aims to challenge this by making reality a little bit bigger to provide more room for different kinds of dreams and hopes. An important part of this process is generating multiple versions of reality, and this is where design comes in.”

“We concluded,” he said, “that the only way to challenge this unsatisfactory situation was to be unrealistic—to breach realism’s heavily policed borders and to fully embrace unreality.”

Listening to him, we began to think so too.

For Maharam Stories

Image: Filip Dujardin. Untitled, from the series Fiction, 2007. Digital photography.